In development

Silicon Magnate

Technology-company management tycoon

Start in your basement in 1975 and build a tech empire: design chips, create software, place workstations, hire staff, survive bad launches, and outcompete rival companies.

Store page

Not open yet. There is nothing to wishlist for Silicon Magnate today, and we are not announcing a date.

Premise

A basement, and not much else

You start in a basement in 1975 with limited money, space, equipment and credibility, and grow into a major hardware and software company. The setting is a fictionalised technology world: no real companies, brands or products.

The starting year is content-driven, so a run can open in a later decade instead. Research then treats the earlier eras as history the company already has behind it.

You are not just making products. You are building and running a company: the floor space it occupies, the people on the payroll, the research it can afford, and the stock sitting in a corner that nobody has tested.

Core loop

Nine steps, then again

  1. Build the workspace

    Build or improve the space you have.

  2. Place equipment

    Furniture, benches, QA stations, storage, server racks.

  3. Hire and assign

    Bring people in and put them on the right work.

  4. Research

    Unlock the technology the next product actually needs.

  5. Design a product

    Pick the family, the targets and the market.

  6. Manufacture it

    Find out how good it really turned out.

  7. Sell it

    To clients placing orders, or against an accepted contract.

  8. Read the results

    The rating, and the reason for it in a sentence.

  9. Fix, support, or move on

    Patch it, support it, or start the next one.

Step nine feeds step one. The building is usually what stops you first.

The decisions that define a run

Every one of these is a fork

None of them have a correct answer. They have consequences, and the consequences compound.

  • Chips or software first?
  • Which product can realistically ship from a basement?
  • Build fast and simple, or slow and good?
  • Compete on price, performance, reliability, features, compatibility, or support?
  • Invest in research, equipment, staff, marketing, QA, or support?
  • Rush to market, or delay for quality?
  • How many units to make?
  • How many to sacrifice to testing before you find out what you actually built?
  • Specialise, or expand?
  • Patch the current product, or move to the next generation?
  • Where do desks, benches, QA stations, support desks, storage and server racks go?
  • Is the building itself now the limit?

Hardware

The chain starts with an integrated circuit

Integrated circuits are the intended first hardware product: simpler than CPUs and GPUs, good for small teams and low-risk projects. They are also the bottleneck for everything that comes after.

The hardware chain in Silicon Magnate Integrated circuits feed CPUs and GPUs, which in turn feed complete computers. Integrated circuit quality sets the safe performance ceiling for CPUs and GPUs. Integrated circuits can instead be bought from another company, which skips the first half of the chain at a price. IC QUALITY SETS THE SAFE CEILING Integrated Circuits Performance · Reliability Heat · Cost CPUs Mainstream, professional, performance, enterprise GPUs Built on an IC base Computers Complete systems Or buy ICs in from another company
Better integrated circuits let CPUs and GPUs reach higher performance without becoming unstable. Pushing a chip past its safe IC limit is allowed; it raises heat and cuts reliability. Buying ICs from another company skips the first half of the chain at a price.

Built and playable

Integrated Circuits, through successive packaging types from the earliest to modern, and Memory, through successive generations. Each specific product is unlocked by researching the technology behind it, and arrives with its own feature scope, target quality and price.

  • Performance
  • Reliability
  • Heat
  • Cost

Designed, in development

A supply chain, not a factory floor

A design becomes physical stock. Stock is counted and stored, tested in batches, and shipped against orders and contracts. Fabrication choices trade cost against defect risk: cheap, standard, premium, or production you own outright.

This is deliberately a supply chain rather than a factory floor. The interesting failures are a warehouse full of the wrong chip and a batch nobody tested: not a bottleneck on a conveyor belt.

An untested batch that shipped is the main way a hardware company earns its own support crisis.

Software · Designed, in development

Three ways out of the basement

Productivity and business software

The easiest path from a basement. Start with a narrow tool and grow it.

Why it works early
Small scope, few people, no fabrication.

Developer tools and utilities

Tooling for other people's work, and for your own hardware.

Side effect
Strengthens your hardware through drivers, diagnostics and compatibility.

Operating systems

A major milestone, and the one most likely to go badly.

Requires
Proper staff, QA and support. Risky and slow without them.

How software is judged

  • Features
  • User Experience
  • Stability
  • Compatibility
  • Support Load

More features attract more buyers, and can hurt stability. That trade is the whole design conversation.

Facility and property

You can only build on what you own

Buying property is the only way to gain floor space and floors. There is one starting office plus three purchasable expansion plots, each with its own price, floors and basements.

Floors arrive walled, and a new floor is unusable until stairs or an elevator reach it. Finished stock competes with desks for floor area, so a company that manufactures heavily ends up competing with itself for space.

What the building actually constrains.
ExpansionOne starting office, three purchasable plots
Each plot hasIts own price, floors and basements
New floorsArrive walled; unusable until stairs or an elevator reach them
Competing for spaceDesks, benches, QA stations, support desks, storage, server racks, and finished stock
Later facilitiesLabs, server rooms, QA areas, support departments, enterprise sales offices, campuses, industrial sites

Staff

Capability comes from skills, not job titles

You are the founder, not a hired role, and you can work anything. That is what makes a one-person company possible at the start.

Hardware Engineer
Hardware
Electronic Assembler
Hardware
Hardware QA Engineer
Hardware
Logistics Coordinator
Hardware
Software Architect
Software
Software Developer
Software
Software QA Engineer
Software
Marketer
Company
Cleaner
Company

Any employee can be cleared for a second role. The label is not the capability; individual skills are.

Research

The industry took decades. You have a basement.

A technology tree of dated families, where the cost of each step reflects how long the industry actually took to get there. The size of your company decides whether you beat that timeline or fall behind it.

The eras it draws on: semiconductor improvement, personal computing, business computing, productivity software, developer tooling, operating systems, graphics acceleration, enterprise computing, networked software, digital distribution and recurring software revenue.

Outcomes

You never see the formula

Simple arcade-style scoring underneath. Every product is rated Poor, Average, Good or Excellent, and you always understand the reason in a sentence or two.

  • This chip is cheap and reliable, but not very powerful.
  • This CPU is fast, but runs too hot.
  • IC Quality improved. Future CPUs and GPUs can safely reach higher performance.
  • This software is easy to use, but lacks features.

Those are real output lines from the game. The rating tells you where you landed; the sentence tells you why, and what to do differently on the next one.

Support and failure · In development

Everything you launch comes back

Hardware brings back

Defects, returns, heat problems, supply issues and reliability complaints.

Software brings back

Bugs, crashes, compatibility problems and patch issues.

Every launched product creates support work. Support capacity is therefore a production decision you make before launch, not after.

Status

What is built, and what is designed

Silicon Magnate is in active development. Here is the honest split, and we are not announcing a date.

Built foundation

Playable now, in the internal build.

Hardware loop
Integrated Circuits across successive packaging types, and Memory across successive generations.
Office and employees
Workspace construction, equipment placement, hiring and assignment.

Designed, in progress

Specified and being built, not yet playable.

Hardware depth
CPUs, GPUs and Computers, plus the manufacturing supply chain.
Software depth
Productivity and business software, developer tools and utilities, operating systems.
Support
Post-launch support and failure handling.