Careers
No open roles today.
There are no confirmed positions at HoruSphere Interactive right now. A "view open roles" button that leads to an empty page is worse than no button, so there is not one on this page.
The work
What the three games actually need
Everything we build is a simulation with a readable surface. That is a narrow kind of problem, and it does not suit everybody. Silicon Magnate needs someone who finds a warehouse full of untested stock funnier than an explosion. Kage-Metsuke needs someone who can make an automatic combat round feel tense without giving the player a button to press. State of Affairs needs someone who can make four governing bodies legible on one screen.
The team is small and deliberately focused. Scope is chosen to match the team rather than the ambition, which in practice means fewer features built properly and a lot of saying no.
| Simulation programming | Unity, C#. Economic, political and combat models that stay debuggable. |
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| Systems design | Interlocking systems where the player can always tell why an outcome happened. |
| UI and information design | Dense state made readable. Dashboards, journals, newspapers, floor plans. |
| 2D illustration | Characters, environments and equipment for Kage-Metsuke. Layered, strong silhouettes. |
| Audio | Traditional instruments, dark ambient, percussive combat, distinct creature vocalisations. |
| Localisation | Text written to be translated into five planned languages. |
How we work
Four things that are true about working here
Written as specifics rather than values, because a values list is unfalsifiable and everybody's looks the same.
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Scope is a design tool
Kage-Metsuke fights one enemy at a time and resolves crowds as waves. That is not a compromise we are embarrassed about; it is the decision that makes the game producible and the presentation readable.
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Nothing ships behind a formula
If a player cannot be told why an outcome happened in one or two sentences, the system is not finished. That constraint applies to the code as much as the copy.
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We write the exclusions down
Every game has a list of what it is deliberately not doing. It goes in the design document and, for Kage-Metsuke, it went on the public page too.
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No dates we cannot keep
We do not announce release windows internally or externally until they are real. It makes planning harder and disappointment rarer.
Applying
Send something speculative.
There is no form and no vacancy list. If the work above matches what you do, send it directly and it will be read by the people you would be working with.
What to send
- The discipline you work in, from the list above.
- Two or three pieces of work, with a line on what you were responsible for.
- Which of the games you would want to work on, and why that one.
If a role opens and your work fits it, you will hear from us. We are not in a position to make commitments about remote policy, visa support or benefits, so we are not making any.
Email a speculative applicationGoes to business@horusphere.com with the subject line already set.