Rich economic loops
Layered production, logistics, staffing and market systems that create meaningful trade-offs rather than a single optimal path.
A HoruSphere Group company
HoruSphere Interactive develops management and simulation games where players build, optimise and adapt complex systems over time, and live with the consequences.
Studio
We build games where the interesting part is the model underneath: an economy, a set of institutions, a decision that cannot be taken back.
Scope is chosen to match the team rather than the ambition, which in practice means fewer systems built properly and a great deal of saying no.
What the games are built around
Layered production, logistics, staffing and market systems that create meaningful trade-offs rather than a single optimal path.
Decisions interconnect. Efficiency, risk and expansion choices shape both short-term operations and the long arc of a run.
Dynamic systems, varied starting conditions and multiple viable paths, so a second run is a different problem rather than a faster one.
Projects
Turn-based political strategy
The game every politician should play before taking office. Pass laws, sway public opinion, manage institutions, and hold a country together under pressure.
Three launch scenarios are in development: the Soviet Union in 1953, the United States in 1955, and Japan in 1952.
The Steam store page is live. The game is in development and no release date is announced.
Who we are speaking with
Publishing partners and strategic investors; platform and storefront teams; and creative, technical and production talent who want to work on simulation depth.
If that fits your goals, write with your context and where a focused collaboration could begin.
Contact
Name the subject and it reaches the right person. The press kit covers most media questions before an email is needed.
business@horusphere.com Open the press kit